Jump to content


BulletSOP 2.0 beta_v5

BulletSOP bullet physics rigid body simulation sims houdini

  • Please log in to reply
54 replies to this topic

#1 MilanSuk

MilanSuk

    Peon

  • Members
  • Pip
  • 46 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 15 February 2013 - 10:55 AM

Hi,
In attachment you can find fully featured BulletSOP 2.0 beta v5!

BulletSOP is implementation of Bullet library 2.8(bulletphysics.org) inside SideFx Houdini. Its a plugin for creating incredible rigid body simulations.
Primary it is single-thread application, but speed is very impressive. Memory footprint as well.

The most important features of this release is that Its free and without limits(until now up to 5000poly objects). So now you can create real stunning massive simulations.
This version is for Windows(64bit), Linux(64bit, gcc4.4) and Mac OSX(10.7), but OSX version is not stable on my system :(

In attachment you can find example file with a lot of scenes, which are which propably the best learning resources at this moment.
There is old tutorial(https://vimeo.com/57198443) for alpha version as well.
I will make more tutorials for every node. And remember "Details view" is your best friend!!!


Changes:
- added motion blur output + example scene
- faster Delete duplicity for constraints(2.6M constr. take only 4s)
- fixed btLoader
- added % info to btModify
- few optimalization in btTransform

Added new scenes:
- building collapse scene(falling floor)
- building scene with "snake"
- high poly interior details on voronoi pieces
- transform soft ropes with rigid bodies
- added and changed few others examples


LinkedIn group: http://www.linkedin....Houdini-4796605
Sneak Peek(alpha version): https://vimeo.com/57193837
Some info about this project: http://www.sidefx.co...wtopic&p=127978

Please, If you are interested in this project, take one minute of your time and fill this survey: http://obsurvey.com/...C4-71248188D81C


Otherwise I am very impress How many of you want to buy source code(includes ~6000 code lines in 40files)
It looks on price around $5000 and If sales go well, BulletSOP may have $0 price for commercial and non-commercial, so everybody will be happy!
Also I would ask people Who can accept $5000, If you can send me email(no obligations), that you are interested. I keep absolute confidentiality.
There is several problems with source code(few of you check that you need support for H11, ...) and Its better to start solving these right now.

Regards,
Milan Suk

EDIT: The latest beta v6: http://forums.odforc...sop-20-beta-v6/

Attached Files


Edited by MilanSuk, 14 May 2013 - 06:10 PM.


#2 Leonard

Leonard

    Peon

  • Members
  • Pip
  • 4 posts
  • Joined: 09-February 13
  • Location:Douala, Cameroon
  • Name:Leonard Ngu

Posted 16 February 2013 - 06:35 AM

Thanks Milan. I got your mail and replied. Hope to get an answer to the issue I raised in the mail. Lots of kudos.

#3 fernansha

fernansha

    Peon

  • Members
  • Pip
  • 28 posts
  • Joined: 01-April 12
  • Location:Bournemouth,Uk
  • Name:Jose Fernando

Posted 24 February 2013 - 10:17 AM

I might be stupid with this question,

I cannot find the Dso folder in the specified locations, in Mac and Windows.

i also created a dso folder and pasted the file, in the downloads but no hope.

anyone can help me with this pls

#4 MilanSuk

MilanSuk

    Peon

  • Members
  • Pip
  • 46 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 25 February 2013 - 06:33 AM

What version of Houdini do you use? This is compile for 12.1.185(Latest production build). Its working with others, but there is no guarantee.
Or Can you install some other plugins(Houdini Ocean Toolkit, ...) and see If it works???

#5 fernansha

fernansha

    Peon

  • Members
  • Pip
  • 28 posts
  • Joined: 01-April 12
  • Location:Bournemouth,Uk
  • Name:Jose Fernando

Posted 25 February 2013 - 11:10 AM

I am using the recent build 12.1.185. The only Problem is i cannot find the specific Dso folder.

we ll i have never tried installing Houdini ocean tool kit , i will Give it a Go for sure.

but out of curiosity, arent we suppose to have the Dso Folder when installed ??

#6 MilanSuk

MilanSuk

    Peon

  • Members
  • Pip
  • 46 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 25 February 2013 - 11:17 AM

View Postfernansha, on 25 February 2013 - 11:10 AM, said:

but out of curiosity, arent we suppose to have the Dso Folder when installed ??
I have reinstalled my OS few days ago and when I installed Houdini I had not DSO folder!
Just one more idea is that it needs to be "dso" folder, not "Dso", "DSO", ... folder. This is not problem on Windows, but on Linux It is!

edit: And do you have gcc4.4 version? Not older?

Edited by MilanSuk, 25 February 2013 - 02:37 PM.


#7 fernansha

fernansha

    Peon

  • Members
  • Pip
  • 28 posts
  • Joined: 01-April 12
  • Location:Bournemouth,Uk
  • Name:Jose Fernando

Posted 25 February 2013 - 10:26 PM

sorry for the late reply ??
what is gcc4.4 version :( i am not aware of it

#8 MilanSuk

MilanSuk

    Peon

  • Members
  • Pip
  • 46 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 25 February 2013 - 11:13 PM

View Postfernansha, on 25 February 2013 - 10:26 PM, said:

what is gcc4.4 version :( i am not aware of it
If you go to download page for Houdini you will see for example this: "Ubuntu 9.10 or above(gcc4.4)"

#9 fernansha

fernansha

    Peon

  • Members
  • Pip
  • 28 posts
  • Joined: 01-April 12
  • Location:Bournemouth,Uk
  • Name:Jose Fernando

Posted 25 February 2013 - 11:38 PM

okay now i get it I have downloaded gcc4.2

#10 OrangeSed

OrangeSed

    Peon

  • Members
  • Pip
  • 2 posts
  • Joined: 11-January 12
  • Location:Germany
  • Name:Andreas Giesen

Posted 02 March 2013 - 01:20 PM

Thanks Milan, your plugin is totally awesome :)

But I have two questions about things I discovered while working with it..

First, are you planning to add other forces like drag for example? Cause Iam working on an explosion and adjustable drag could be really useful I think...

Second is it somehow possbile to limit a force to a specific object group?? To a single object it seems to be possbile with the BT_INDEX, but how to a group of pieces for example? At the moment Iam using a workaround to archieve this effect. Iam copy stamping the BT_INDEX on my force points with all the indexes of the objects I want to affect, but perhaps there is an easier solution..

Thanks again and greetings :)

One more question...can you say when you will release a version without the 5000 objects limit?

Edited by OrangeSed, 02 March 2013 - 01:20 PM.


#11 MilanSuk

MilanSuk

    Peon

  • Members
  • Pip
  • 46 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 02 March 2013 - 06:34 PM

View PostOrangeSed, on 02 March 2013 - 01:20 PM, said:

Thanks Milan, your plugin is totally awesome :)
thank you :)


View PostOrangeSed, on 02 March 2013 - 01:20 PM, said:

First, are you planning to add other forces like drag for example? Cause Iam working on an explosion and adjustable drag could be really useful I think...
You don't need to use Force(s) for this, you can animate,set,multiply, ... velocity of objects with btModify(RBDs tab)


View PostOrangeSed, on 02 March 2013 - 01:20 PM, said:

Second is it somehow possbile to limit a force to a specific object group?? To a single object it seems to be possbile with the BT_INDEX, but how to a group of pieces for example? At the moment Iam using a workaround to archieve this effect. Iam copy stamping the BT_INDEX on my force points with all the indexes of the objects I want to affect, but perhaps there is an easier solution..
True, only solution at this moment is copying same force with different object index and applying forces is very fast inside solver, but not so user-friendly, I will look at it.


View PostOrangeSed, on 02 March 2013 - 01:20 PM, said:

One more question...can you say when you will release a version without the 5000 objects limit?
This(beta v5) is without limit!!!


#12 Zach

Zach

    Peon

  • Members
  • Pip
  • 14 posts
  • Joined: 15-May 10
  • Location:Brooklyn, NY
  • Name:Zach Lewis

Posted 06 March 2013 - 05:51 PM

hey, that obsurvey link just takes me to a thing that says "thank you" - is it supposed to do that?





Also tagged with one or more of these keywords: BulletSOP, bullet, physics, rigid, body, simulation, sims, houdini

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users