Hi everyone,
I'm a student new to houdini,
First of all I really appreciate this forum, I want to thank everyone who posted hip files in this character section… it helped me learn a lot about chops.
I've been working on a crowd simulation for the last few weeks: about 70 people sitting on bleachers and cheering as if at football game. I'm looking for suggestions on how to make it more procedural. Let me explain what I've done so far:
I rigged a character with no IK and then animated a few different motions (jumping, standing, cheering, clapping, etc) then fetched out all the bone rotations to CHOPS and used some cycles, shifts, stretch and sequence CHOPS to make a few different reactions that all start at frame 1. I then used two different switch CHOPS (one for legs and spine and one for arms) to switch up the poses and output 7 different reactions as a series of bego files.
I assigned these to different points on a grid and use a random statement on the opdigits of each file SOP to offset when each reaction starts.
So I end up with just 7 different reactions for 70 characters but none are in sync.
But.... I feel like my chops are kind of wasted. I can go back and tweak them but I always have to output begos again. The only way I can think to get more subtle differences in the reaction is to copy the skeleton multiple times but I figure that would be too memory intensive. Are there more ways to alter the bego files besides just offsetting when the animation starts?
Any suggestions or thoughts on this, or any other methods for crowd simulation would be appreciated.
I'm new to this so if it doesn't make sense let me know. I can send my hip file out upon request if any one wants to take a look.
Thanks,
Ben Borkowski

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