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Found 2 results

  1. Hi everyone, after using rhino/grasshopper, and blender for a while, I just decided to getting into houdini, so that's my quest. I would need to measure the distance between a curve and an object( the object is a pipe/tube, and a curve is an helix that goes along the tube), then copytopoints a cube with the origin on the curve going towards the tube. In order to stay procedural, I would like to give to the cube, the exact or an avarage distance between the curve and the pipe, like so I can change the radius of the 2 components (tube and curve), and the distance of the cube will follow automatically that distance
  2. Hi All! I want to create a line from some randomly numbered points (see pic.) In order to use the Add sop the numbering must be ordered by proximity. Sort by Spatial Proximity does not work good! The numbering that it gives is ok at some areas and messed up in others. I cant use the Match topology sop because there isn't any geo I can use for that. So I guess I have to find an alternative way to do it. Any ideas? Thanks!
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