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Found 1 result

  1. Hi, I'm trying to write a displacement shader that takes a curve and changes geometry (in my case a grid) to follow the curve. i can do it if the curve is simple and has origin on 0,0,0 and goes in one direction. it gets more difficult once the origin is off 0,0,0 and goes in different directions. what's the easiest and simplest way to do this?
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