I am currently trying to get an explosion to work for a Uni assignment. I have a few problems but the main one is getting the resolution/scale of the explosion to look bigger (i.e. an explosion from a large fuel source with all the details and motion one could expect).
1. Ive scaled up the scene (a few times), but now that doesn't seem to work. Also tried upping the vorticles, playing with buoyancy, temperature, ignition etc... Currently its sort of looking like half the 'scale' of what would be appropriate.
2. The other problem I'm having (evident from video:p) is the motion of the initial blast. I'm using particles generated over 6 frames to create the initial flames. Turning on point velocity doesn't seem to be working (pyro solver & source). Any way I can get that initial motion without keying a force node?
3. Vorticles affect smoke way to much (and not so much with regards to explosion). While i (presume) need them to give the detail to the explosion, any way I can mask out their effect on cooler areas of the simulation?
Maybe I'm doing something inherently wrong, so feel free to point that out:)
Any tips/critiques would be much appreciated! (For a dry, gas explosion)
Explosion Video -> Explosion Video
Scene file attached bellow
Edited by aghourab, 24 February 2011 - 10:13 PM.