How to get world coordinates at the geometry level?
Posted 10 April 2012 - 01:39 AM
Currently I use origin expression but I get the position that's offset by the transformation of the Geometry object.
Posted 10 April 2012 - 02:40 AM
another thing would be (easier) use a object merge SOP and merge in the point of the null, and set it to transform into this object
this gives you the point in global space
Posted 10 April 2012 - 03:11 AM
I was gonna try the Object Merge, but it can be any object, i.e. very high res mesh, so that's why I didn't want to merge it just for this.
Posted 10 April 2012 - 06:39 AM
Posted 10 April 2012 - 06:48 AM
I will give your operator a try for this problem as well. origin expression also works, just had to figure out the path issue there
Posted 10 April 2012 - 08:25 AM
Posted 10 April 2012 - 08:38 AM
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