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how fracture object calculates mass


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Hi. I have a question about how mass is calculated for a RBD fracture dop.

when using bullet, is the mass being calculated for the actual volume of the object itself, or for the collision geo (convex hull) that represents it?

I do notice sometimes, that on some smaller pieces, the collision geometry is almost half as big as the object it represents. I think this is fixed by decreasing the padding. but still, which one is it calculating the mass from?

thanks!

Edited by substep
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the mass is calculated from bullet representation of the geometry but before padding is applied

so if you set your padding to 0 and Show Guide Geometry, that's what's used to compute the mass and not the actual geometry of the input object unless you are using geometry As Is with disabled Polygons As Convex Hulls

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