Jump to content

Houdini and Quadro support


jonp

Recommended Posts

Two quick ones:

- Does the 3D viewport take advantage of double-float precision support in professional graphics cards? This may not even be a valid question, as I don't really know what the extra 64 bit support in Quadros actually entails.

 

- And a long shot:  10bit color support?

 

Jon

Link to comment
Share on other sites

- Does the 3D viewport take advantage of double-float precision support in professional graphics cards? This may not even be a valid question, as I don't really know what the extra 64 bit support in Quadros actually entails.

 

No, it doesn't. This would require another set of vertex shaders that use dmat# and dvec#, in addition to the single-precision mat/vec versions that are currently there. (Consumer cards also usually have FP64 support, but it's generally so crippled as to be useless - 1/4 to 1/32 FP32 rates).

 

- And a long shot:  10bit color support?

 

I believe if you have a 10b monitor, 10b GPU and have the OS configured for 10b display, Houdini will use 10b visuals.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...