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Controlling Fluids Along Curves


paxsonsa

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I have been playing around trying to really pick up the microsolvers and decided I would try and 'push' a fluid along a curve. Here is my attempt which works but I am feeling a different look. Right now the fluid gets pulled and it looses its smoke movement and ends up looking like an animated fog volume that grows along a curve. 

 

Ultimately I want to achieve a 'hand of god' look (reference) with a mix of death eater that is pushed along like a channel of wind.

 

I am thinking maybe a base volume the advect pops but I am curious if any of you have some other trickery for doing this with fields and volumes? it would be cool to get some licks of smoke spring off the curve path and dissipate but I am not quite sure the best direction for art direction and control. 

 

(I know the shredding and turb are causing the weird swirling. I did that to see if I could force the smoke out of the curve velocity field so it would dissipate and float away)

 

Thanks ahead!

 

 

VolumeControl.hip

VolumeControl.mov

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