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VDB issues


fa200

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Hi there!

 

I'm currently working with VDB tools (for my project) which I'm quite new to and I'm trying to make an object rise from a fluid similar to Peter Claes' "Jam" project. But at the moment, I'm having a few problems. When converting one of my objects to VDB, the whole object is not completely showing when I combine it with another object.

 

The second issue is that, well at the moment it looks like it's coming out of the fluid, but I want to get it more realistic. The fluid is honey so I'm not sure how to add in viscosity for example. The scene file is attached. :)

 

Any help would be much appreciated!

Thanks.

 

I'm not sure why the scene file isn't being attached but there are a couple of pictures if that might help.

post-10159-0-63997500-1420712208_thumb.j

post-10159-0-63960000-1420712229_thumb.j

Edited by fa200
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That is strange.  So this problem you are having, is it a problem with meshing the fluid? or is it with the simulation itself?  To get a better resolution you will need to lower your voxel radius.  If your geometry is not closed, it will not convert well into a vdb.   If this is the case try using a polycap on the wrist to close the geometry, then try converting it into a vdb object.

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So I used a polycap which fixed the first issue I've been having :) thanks. Now what I need to do is basically make the fluid sort of drip as the object is rising from it. Since it's going to be honey, the drips should be long and viscous.

 

I've no clue what manifold geometry is sorry! But I'll look it up.

Edited by fa200
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We should be a bit more precise here between "manifold" (actually 2-manifold but the 2- is commonly implied in graphics) and "closed". The easiest way to think of "manifold" geometry is geometry where every edge as exactly 2 adjacent polygon faces. So naturally, a 2-manifold geometry (aka "surface") is "closed". However, non-manifold (actually non-2-manifold) geometry can also be "closed" in the sense that it completely encloses some (3d) volume. Imagine a cube that has an extra face in the middle that divides it into two halves. Then in this case, we have edges that have 3 adjacent faces so it is non-manifold. However, it completely closed.
 

For VDB From Polygons, non-manifold geometry also works as long as it is "closed". In fact, you can even have disconnected geometry inside as long as you don't have any holes between the inside and outside.

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