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hiding primitive group from rendering


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Hello,

How to hide a primitive group from rendering? I have a character utlizing auto rig, I use the same rig for naked and clothed version of my character, and want to select parts of the body I don't want to render (obscured by clothes), because I expect and already see some parts of body see-through my clothes. Just look at attached renders and you'll know what I mean:

 

 

 

Thanks in advance,

 

Artur

 

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Artur Mandas

 
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post-9991-0-26964500-1423685497_thumb.jp

post-9991-0-02247400-1423685499_thumb.jp

Edited by enquel
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I've found this:

 

vm_geometrygroup / object:geometrygroup = ('') 

 

which means setting a group string to empty at mantra property paramater, but this disables rendering of the whole object - I mean no matter what primitive group I set, like

 

vm_geometrygroup / object:geometrygroup = ('group1') 

 

it doesn't see it, and just stops rendering the whole object. Anyone?

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try to select the faces of your geometry that you want to remove, press Ctrl-I to invert your selection, create a group and name it. go to mantra node and edit the parameter interface, in rendering tab, filter "vm_geometrygroup" add to existing parameters and apply it, then put the group name in the string.

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easiest way is to make groups of the hidden geometry and delete it

Thank you, but I have to keep the number and order of vertices intact - I want my blend shapes to work properly.

 

try to select the faces of your geometry that you want to remove, press Ctrl-I to invert your selection, create a group and name it. go to mantra node and edit the parameter interface, in rendering tab, filter "vm_geometrygroup" add to existing parameters and apply it, then put the group name in the string.

 

Thank you, I did that, and as I wrote, it just stopped displaying the entire object (regardless the name of the group in the input string). Maybe I put that parameter in the wrong place, but I tried applying it to my geometry both at object and group node level.

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"vm_geometrygroup" , working for primitive groups (H 13.0.478).

Deleting option should also work if you are rendering in houdini. Delete the unwanted group after deformation before rendering. 

Edited by sadhu
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"vm_geometrygroup" , working for primitive groups (H 13.0.478).

Deleting option should also work if you are rendering in houdini. Delete the unwanted group after deformation before rendering. 

I have H 13.0.547. I am sorry, but I do not understand what you were trying to convey. Could you be more clear?

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