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Triangulating Polygons how?

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I need to triangulate polygons in order to export them to Real Flow.

I'm using to do it the convert SOP, set type to polygons and connectivity to triangles, but the original box still have quad faces, not triangular faces.

How can i triangulate the faces of a box?

I don't want to use the Polygon Mesh and triangulate connectivity in box SOP because it generates more faces that a simple triangulation.


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