Jump to content

Color correction math? & recreating nuke's grade node in houdini


Recommended Posts

As the title says I would like to (somewhat) recreate the functionality of nuke;s grade node, in SOPS, as on OTL.  I find the color correct pretty unintuitive, and would like the controls nuke offers which I find very easy to use. Obvious controls for black and white point, gain exposure gamma etc.  Also the ability to tint any parameter is a big bonus.  

However I am having a hard time finding info on the math that goes into even basic color corrections, i.e. if you wanted to tint the gamma (midtones) how would you even go about doing that. Haven't found any good rescources on this topic

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...