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anthonymcgrath

crowd ragdoll collide with other ragdolls

http://www.sidefx.com/docs/houdini/crowds/ragdoll



huh.JPG

hey guys quick one here - i found this in the manual after doing a google search - but i cant for the life of me suss out how to do that?  There is a crowdobject node in my crowd sim network but i cant suss out how to switch it to dop impact objects as this tip suggests?  Can anyone help this would be a huge help!

ta
ant

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Change the DOP Impact Objects parameter on the crowd trigger DOP to the name of the crowd object in your sim (typically just 'crowdobject1' or something like that)

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16 minutes ago, cwhite said:

Change the DOP Impact Objects parameter on the crowd trigger DOP to the name of the crowd object in your sim (typically just 'crowdobject1' or something like that)

okay that makes sense - the thing is i have a crowd trigger node in there and a transition node.

the crowd trigger node is my ball collision object.

the crowd transition switches them from walking to ragdoll.

how can i run two of these in the network so i still have my ball collision object AND get that ragdoll to ragdoll interaction

image below...

huh.JPG

Edited by anthonymcgrath

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That parameter can be a list of objects, so you can change that parameter to "BALL crowdobject1"

For more complicated scenarios, the crowd trigger logic DOP lets you combine triggers

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3 minutes ago, cwhite said:

That parameter can be a list of objects, so you can change that parameter to "BALL crowdobject1"

For more complicated scenarios, the crowd trigger logic DOP lets you combine triggers


sir you are a steely eyed missile man thankyou thankyou :D  worked a treat right away!!



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