anthonymcgrath Posted January 13, 2017 Share Posted January 13, 2017 http://www.sidefx.com/docs/houdini/crowds/ragdoll hey guys quick one here - i found this in the manual after doing a google search - but i cant for the life of me suss out how to do that? There is a crowdobject node in my crowd sim network but i cant suss out how to switch it to dop impact objects as this tip suggests? Can anyone help this would be a huge help! ta ant Quote Link to comment Share on other sites More sharing options...
cwhite Posted January 13, 2017 Share Posted January 13, 2017 Change the DOP Impact Objects parameter on the crowd trigger DOP to the name of the crowd object in your sim (typically just 'crowdobject1' or something like that) 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted January 13, 2017 Author Share Posted January 13, 2017 (edited) 16 minutes ago, cwhite said: Change the DOP Impact Objects parameter on the crowd trigger DOP to the name of the crowd object in your sim (typically just 'crowdobject1' or something like that) okay that makes sense - the thing is i have a crowd trigger node in there and a transition node. the crowd trigger node is my ball collision object. the crowd transition switches them from walking to ragdoll. how can i run two of these in the network so i still have my ball collision object AND get that ragdoll to ragdoll interaction image below... Edited January 13, 2017 by anthonymcgrath Quote Link to comment Share on other sites More sharing options...
cwhite Posted January 13, 2017 Share Posted January 13, 2017 That parameter can be a list of objects, so you can change that parameter to "BALL crowdobject1" For more complicated scenarios, the crowd trigger logic DOP lets you combine triggers 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted January 13, 2017 Author Share Posted January 13, 2017 3 minutes ago, cwhite said: That parameter can be a list of objects, so you can change that parameter to "BALL crowdobject1" For more complicated scenarios, the crowd trigger logic DOP lets you combine triggers sir you are a steely eyed missile man thankyou thankyou worked a treat right away!! Quote Link to comment Share on other sites More sharing options...
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