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blendingshadow

fixing shredded looking destruction

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Hello,

I am breaking some geometry and using a for each loop with a break. I run it and when later put into dops it simulates like shredded paper.

How would you close the geo and make it so each break is it's own piece?

(it's a cup with with an outside and inside edge)

Thanks

 

shredded_destruction.JPG

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