Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

blendingshadow

fixing shredded looking destruction

Hello,

I am breaking some geometry and using a for each loop with a break. I run it and when later put into dops it simulates like shredded paper.

How would you close the geo and make it so each break is it's own piece?

(it's a cup with with an outside and inside edge)

Thanks

 

shredded_destruction.JPG

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now