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Hair & fur : simulation problem in Houdini 16


Centinarijo

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Hi,

I'm fairly new to Houdini and was working on a fur simulation in Houdini 15.5. Changing to H16, a lot has changed in the hair and fur department and now I don't seem to get my simulations working anymore when using an alembic archive file.
Tests with a sphere (which I animated with just a few keys to give it some movement) work perfect, giving it some short fur sticking on the spheres surface (without extra simulation), and some long hairs on which I used the "simulate" button. This test works fine and the long hairs move nicely with the movement of the sphere. (I'm rendering the hairs as points to give it a more experimental look)
 

Using an alembic file (alembic archive) of an animated lion, the short hairs still stick to the surface and it moves along with the lion nicely (No extra simulation) , but when I create some long hairs and press the "simulate" button, it doesn't work. The hairs stay in the same place and I keep getting errors from my Hair_gen node : invalid bounding box.

Since the setup for fur in H16 is totally different then in H15.5, (you don't need to set up your mesh as a rigid body and setup the collisions anymore since H16 does that apparently automatic with the "simulate" button ?), I don't know what to do. Any suggestions or tutorials on how to use the hair & fur on an animated file in Houdini 16 ??

Could the alembic archive node be also the cause of the problem? I use a geo node with an "object merge" to bring in the simulation from the alembic archive file.

ScreenHunter_516 Feb. 28 09.59.jpg

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Hey!

I have the exact same error even while using just a sphere. It worked fine for around 20 minutes or so until it stopped working and gave me that same error.

The error disappeared  for a few minutes by deleting both of the hair nodes and then undoing the delete. I have not found any other "solution" than that.

 

 

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Hey Simon,

meanwhile I've found that (in Houdini 16) on the Guide Simulate node, you can click the "Create external Dop Network" button and that gives you the Dop Network node where you can dive in to adjust settings (at first I thought it was used for adding an external dopnetwork).

Extra parameter on this is the "use object transform" which is automatically checked on, but now even on a normal geo (I used a model of a bison), the short hairs move perfectly along with the mesh (these are not "simulated") but the long hairs on which I used the "simulate" button, seemed to get messed up when the model is being moved (using transform node to simply move it in one direction. I did mange to put some wind on the whole thing through the Dopnetwork and this works fine but movement... nope.

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