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Hey,

I am using a principled shader. I have a texture pack for rocks that includes normal map and albedo. I have the albedo going through a tri planar than into base color. How can I use the same tri planar projection, but for the bump texture? The bump map is looking for a texture file (string), so I can't use my tri planar node.

Thanks 

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maybe try the op:/full/path/to/node syntax. maybe you have to add backticks `` not sure right now

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