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creating bump/displacement in the new principled shader

The new principled shader can take texture maps to define bump and displacement. However, I want to drive these inputs with 3d textures.

I know I can crack open the shader and add them this way, but I really hate that workflow. 

Is there a way to achieve this without diving into the shader?

Edited by rich_lord

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Ok, I finally noticed the disp input right at the bottom of the shader. :(  Sorry!


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