rich_lord Posted June 19, 2017 Share Posted June 19, 2017 (edited) The new principled shader can take texture maps to define bump and displacement. However, I want to drive these inputs with 3d textures. I know I can crack open the shader and add them this way, but I really hate that workflow. Is there a way to achieve this without diving into the shader? Edited June 19, 2017 by rich_lord Quote Link to comment Share on other sites More sharing options...
rich_lord Posted June 19, 2017 Author Share Posted June 19, 2017 Ok, I finally noticed the disp input right at the bottom of the shader. Sorry! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.