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Hi i'm trying to do a fireball simulation, but my flames are to slow , i've tried with turbulences and disturbances to get more velocity on flames  but still same result.

can anyone help me with this? please.

 

Cheers

FireBall_RnD_001.hipnc

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@jurueta benne5 has the right idea. When I need to make a pyro sim go "faster" I use a combination of the solver time scale and the dopnet time scale. The dopnet time scale can make the biggest difference, I have found, but you must also increase the substeps on the pyro solver the proportional amount. Also, when simulating fast moving fluids, i always set my min and max solver substeps to the same value.

In your example scene, I was able to make your flames go very fast by setting the dop time scale to 3, and the min and max substeps to 8.

 

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