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Fire Sim


jurueta

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@jurueta benne5 has the right idea. When I need to make a pyro sim go "faster" I use a combination of the solver time scale and the dopnet time scale. The dopnet time scale can make the biggest difference, I have found, but you must also increase the substeps on the pyro solver the proportional amount. Also, when simulating fast moving fluids, i always set my min and max solver substeps to the same value.

In your example scene, I was able to make your flames go very fast by setting the dop time scale to 3, and the min and max substeps to 8.

 

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