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Hide Points

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so I butchered the Delete button and got the Hide functionality...dunno much about scripting...just pruned out whatever wasn't needed...so can't say the script is foolproof.

import toolutils
import soptoolutils

# find out curr context
active_pane = toolutils.activePane(kwargs)
if active_pane is not None and \
    active_pane.type() == hou.paneTabType.ContextViewer:
    active_pane = active_pane.sceneViewer()

if active_pane is None or active_pane.type() != hou.paneTabType.SceneViewer:
    raise hou.Error("The tool was not invoked in the scene viewer.")

# we determine what selection type we should consider (ie, OBJ, SOP,
#  DOP, POP) based on the viewer network path and the child type
scene_viewer = active_pane
child_type   = scene_viewer.pwd().childTypeCategory()

if child_type == hou.sopNodeTypeCategory():
    # geometry context: hide the component (points, edges, primitives)
    prompt = toolutils.selectionPrompt(hou.sopNodeTypeCategory())
    # we cannot consume the selection here as the tool we launch will
    # need to use it, i.e., we act as a preliminary select state here.
    selection = scene_viewer.selectGeometry(prompt=prompt,
    type = selection.geometryType()
    if type == hou.geometryType.Primitives \
             or type == hou.geometryType.Points \
             or not selection.primitiveTypes():
        node = soptoolutils.genericTool(kwargs, 'attribexpression')



Edited by Noobini

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