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nbyte

Smoothing Boolean Seams

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Here a quick Gif on a hda I'm working to smooth the seams of an boolean operation. You have control how far from the boolean seams you want to smooth the geometry.

Nico

 

bool.jpg

bool_smooth.jpg

bool_smooth_falloff.jpg

piggyPig2.gif

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This is what I am looking for) Try to make same thing for about two weeks, but no result.

Great thing! Could you explain in breaf, how you made this? It will be very useful for making trunk with branches for project i am currently working on.

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Hi Ruslan,

it is relative simple. 

Do a normal bool. 

Do a VEX or VOP Pointcloud-Lookup between the points of the seam and the geometry points and calculate the distance to the closest point to the seams.

Use this distance variable to modulate the smoothing amount of the mesh - pipe some ramp in between to control the falloff.

If you want to modulate the smooth directly, you have to make the smooth in VEX/VOP (Search the web for laplacian smooth in VEX).

If you use the smooth sop - blend between the smoothed geo and the unsmoothed in VOP with the help of the ramped distance variable.

I hope this helps ...

I have planned to release the tool on Orbolt. I have to make more tests and make some cleanup. Time is the problem :-)

 

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Here a little Video that shows how to use this tool.

I'm trying to upload it to Orbolt -  but there are some server problems going on ... 

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While waiting for my tool  being reviewed on Orbolt - I have added some extra parameter to better control the transition.

Does anyone know how much time the reviewing process takes?

 

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