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Smoothing Boolean Seams


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Hi Ruslan,

it is relative simple. 

Do a normal bool. 

Do a VEX or VOP Pointcloud-Lookup between the points of the seam and the geometry points and calculate the distance to the closest point to the seams.

Use this distance variable to modulate the smoothing amount of the mesh - pipe some ramp in between to control the falloff.

If you want to modulate the smooth directly, you have to make the smooth in VEX/VOP (Search the web for laplacian smooth in VEX).

If you use the smooth sop - blend between the smoothed geo and the unsmoothed in VOP with the help of the ramped distance variable.

I hope this helps ...

I have planned to release the tool on Orbolt. I have to make more tests and make some cleanup. Time is the problem :-)


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