Jump to content
Sign in to follow this  
mattjakob

Invisible RBD collider

Recommended Posts

Hello,

I would like to have some objects bouncing around inside a sphere. Is it possible to have the sphere geometry transparent but still act as RBD collider ?

 

thanks!

Share this post


Link to post
Share on other sites

Hi,
Creating a primitive group on your collider and after the DOP using a visibility node pointing in the group previously created should hide your collision geo but only in the viewport not in render. Also it's possible filter the wanted RBD object with a "dop import SOP" or from the DOP network --> Object merge tab. Or turn off "display geometry" inside the "rbdpackedobject" DOP node of your collision, should hide the collision geo too. :)

Cheers,

-Dam

Edited by Dam

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×