Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
mattjakob

Invisible RBD collider

Hello,

I would like to have some objects bouncing around inside a sphere. Is it possible to have the sphere geometry transparent but still act as RBD collider ?

 

thanks!

Share this post


Link to post
Share on other sites

Display and simulation are two different things.

 

Using shelf tools to build your scene and bullet for physics all you need to do is check 'convex hull' to make sure it bounces inside the sphere

 

 

collide inside sphere.hip

Screenshot from 2017-08-08 14-33-53.png

Share this post


Link to post
Share on other sites

Hi,
Creating a primitive group on your collider and after the DOP using a visibility node pointing in the group previously created should hide your collision geo but only in the viewport not in render. Also it's possible filter the wanted RBD object with a "dop import SOP" or from the DOP network --> Object merge tab. Or turn off "display geometry" inside the "rbdpackedobject" DOP node of your collision, should hide the collision geo too. :)

Cheers,

-Dam

Edited by Dam

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0