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Cache options for geometry

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I have modeled several individual bones of the skull, and I want to use Houdini during a lecture to discuss these bones. What I would like to do is set some keyframes on an exploded view node over 200 or so frames, and scrub from 0-200 to move the bones towards or away from each other during the lecture when I discuss how the individual bones fit together.

Scrubbing is not an option without cacheing the animation in some way. What are my best options for cacheing, given that there are no other changes to the actual geometry of the individual bone models?

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You can use the Cache Sop to store it in memory, or use the File Cache to write it to disk. The file cache to disk would probably be the best method, as the cache sop sometime will pop if you change anything up stream.

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