Jump to content

Cache options for geometry


Lister

Recommended Posts

I have modeled several individual bones of the skull, and I want to use Houdini during a lecture to discuss these bones. What I would like to do is set some keyframes on an exploded view node over 200 or so frames, and scrub from 0-200 to move the bones towards or away from each other during the lecture when I discuss how the individual bones fit together.

Scrubbing is not an option without cacheing the animation in some way. What are my best options for cacheing, given that there are no other changes to the actual geometry of the individual bone models?

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...