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Render viewport polygons only


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Perhaps a bit of a beginner question here. I set up a scene with a ton of visibility nodes keyframed throughout to hide and expose certain polygons as the animation progresses. Stupidly didn't consider that this only affects the viewport visibility and does not make the polygons invisible at render time. Now that I am ready to render the scene I am desperately trying to find a way to get all the correct polygons to be hidden in the render. Any possible solutions for getting only the viewport polygons to render? 

Many many thanks in advance

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here's  a workaround, the Switch uses:

if(10<$F && $F<20,1,0)

meaning, if frame is between 10 and 20, use the delete (hide)...else use orig geo

(I did try the Delete by expression but couldn't quite get it to work...ie. it deletes the whole thing instead of my group...anyway, the switch works)

DeleteSwitch.hipnc

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got it, this is the easiest and least effort by far...

add a Delete (prims I assume) after the Vis, in the group simply enter:

_3d_hidden_primitives

No effort with existing Vis keys whatsoever...just ALT+drag out a new Delete and add it after each Vis...

DeleteVis.jpg

Edited by Noobini
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