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Packed Alembic fluttering in DOP

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Hi all!

I have alembic file from Maya and something wrong with it. If I rotate it in SOP context  with attribute wrangle node or transform node rotation is okay, but if I rotate the same geometry in DOP it fluttering as if pivot is offset. I think it is on the Maya side not Houdini. The question is  is it possible to fix it in Houdini?  Or only to take back in Maya? I tried in Maya though but I didn't find a way to fix this geometry for proper work in DOP.


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