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Staining An Object


Bernard

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You can prolly do a stain by using the collision atttributes and having a parameter for shading be created when they have contact.

wow.. this sounds interesting for the effects i'm trying to archieve.. which is maybe the opposite but seems still a right way :) ... burning objects... and my idea was to "use" the particles collosion somehow.. to -drive- the displacment and the shader of the burning object.. while fire covers it the more the time passes... sounds easy... I'll figure if it is hopefully soon...

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