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frame number


alpotnis

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Normally you can see the frame # in the upper right cormer, and it's on by default. If it's not on. make sure the "Show Labels" toggle is on in windows>profiles>Display Items.

Of course, this displays the frame number of the sequence that is already rendered. If you're looking to see the frame number from the hip file as you are rendering single frames out of sequence, I suppose you can have an object in the frame that has a font sop with $F in the "text" parameter ( that's how the font sop is set up by default, btw) and parent it to your camera so it's always in frame.

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hi ... in mplay, is there a option to display which frame number has been rendered?

Hi,

Unfortunately not. :( However, you can add a Mplay Frame Mode property to the mantra ROP to "Match Houdini Frame Numbers". When the property is set, mplay will match the Houdini frame number but subsequent renders will override the same frame when rendering. If you're checking random frames, this helps for sure but not very helpful when test rendering the same frame since you can't check.

Alternatively, you can echo the frame number to the shell (assuming you're running Houdini from a shell). You can put the following in the Pre-Render script paramter of the mantra ROP:

unix echo "Rendering Frame $F"

Cheers!

steven

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Of course, this displays the frame number of the sequence that is already rendered. If you're looking to see the frame number from the hip file as you are rendering single frames out of sequence, I suppose you can have an object in the frame that has a font sop with $F in the "text" parameter ( that's how the font sop is set up by default, btw) and parent it to your camera so it's always in frame.

thanks brooklynz for that tip....but i do face one problem...as soon as i activate the look at parameter of the font sop to look at cam1...the text flips and i can see the font sop in reverse order. Also this solution to me looks very cumbersome to look at in the Mplay window.

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Hi,

Unfortunately not. :( However, you can add a Mplay Frame Mode property to the mantra ROP to "Match Houdini Frame Numbers". When the property is set, mplay will match the Houdini frame number but subsequent renders will override the same frame when rendering. If you're checking random frames, this helps for sure but not very helpful when test rendering the same frame since you can't check.

Alternatively, you can echo the frame number to the shell (assuming you're running Houdini from a shell). You can put the following in the Pre-Render script paramter of the mantra ROP:

unix echo "Rendering Frame $F"

Cheers!

steven

steven...i am very new to this software and sorry but solutions you provided seems to have gone over my head :lol: ...will try and see if i can work it out as u mentioned...but what is a shell :o ?? and how do i access the pre render script... i know i might be sounding dumb ...but i jus dont know....thanks again and appreciate your help.

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alternatively, you can render COP network where Render COP renders image, and Font COP overlays any relevant information, including frame number, render settings etc., just like vray does

sorry kumpa .... i jus didn't get it ... have never done anything in COPs but will surely try and figure it out as u mentioned...thanks again.

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