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bkashou

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    Brandon
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  1. Hey cenamorado! Thank you so much for your response lol:) I was able to get it to work a little better, but now I'm trying to figure out how to make the fluid look better and get rid of the particles in the render:/ I have an update of the file and an example of a frame rendered. If anyone could give me any pointers that would be great:) Tornado_WIP_V6.hip
  2. I've done that, I've just had a hard time translating a bunch of them from the older versions of Houdini into H13 because the particle systems are so different:/ I'm not sure what works and what doesn't as far as the new system and I keep spinning my wheels 0_o
  3. Hey everyone! So I've been working on this tornado sim for quite some time. I have the particles doing what I want them to, but adding the smoke sim has given me a ton of trouble. I've gotten the particles to emit the smoke, but I can't get the smoke to follow the particle path, it just creates a ton and becomes a horizontal effect as opposed to a vertical tornado 0_o. What I think it comes down to is, how do drive the smoke with the velocity and direction of the particles to keep it from sprawling out all over the place and staying contained in the walls of the tornado? If anyone could take a look at my scene and help me out I would greatly appreciate it:) Brandon Tornado_WIP_V4.hip
  4. Thank you so much! sorry this took so long to get back to you but it worked perfectly! I was kinda cutting it close on a deadline and it was a life saver lol
  5. Hey guys! I got really excited when I ran across this thread, I've been beating myself up for a few days trying to figure out how to write out an RBD sequence from Houdini 13 into Maya 2014.It's an exploding yellow brick road sequence and its killing me. I've tried a million different things and the only thing I've been able to do (only because of this post) is import the geometry into Maya without any animation. I was wondering where I should put the Assemble node in the chain or if there was any other secret of how to write the simulation into an Alembic ROP. If anyone could help that would be greatly appreciated! I attached my file to see if there was anything wrong. Thanks! YellowBrickRoadWorkingTest.hip
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