Thanks for the amazing tool! I have tried using this with mbPlumage and stamped some values such as randomized clump and turbulize to get unique feathers. Also small feathers are using fewer NbStrands than large feathers.
I've uploaded the scene (locked the output, but you'll need mbPlumage see any updates):
https://www.dropbox.com/s/azgc4qf7dy7q6l0/KS_Feather_with_MB_Plumage_Example.hiplc?dl=0
Hi folks,
I'm proud to announce the newest update of my digital asset, mbPlumage. Let me know what you think about it.
For more info, please visit http://tools.haybyte.com/
The asset is available on orbolt.
Cheers,
Michael