I have a lion running in the snow ground, I make the lion a volume collider and the snow is based on pop solver through shelf sand tool, the lion it self move very fast, when his palm step into snow ground, the snow will bounce around, but when the palm is out of snow ground and hit the snow particles in the air, which in real life the snow collided with palm should shot forward, but since between two frames, the position of palm change too much, this kind of collision seems to be ignored, I keep increas substep in popsolver but can not solve the problem, anyone knows how to sole this?