torax Posted March 15, 2008 Share Posted March 15, 2008 Hi, I would like to know if its possible to create this kind of texture in H9: I created this using Map Zone, which is only 2D. I would like to be able to use 3d noise to drive the color ramp. T Quote Link to comment Share on other sites More sharing options...
rdg Posted March 15, 2008 Share Posted March 15, 2008 I would like to be able to use 3d noise to drive the color ramp. You can map noise values to color values. Either in CHOPS or with expressions. Depends on what you want to do. This looks like a fractal. Fractals are recursive which might be a problem in SOPs. Georg Quote Link to comment Share on other sites More sharing options...
torax Posted March 15, 2008 Author Share Posted March 15, 2008 Its is a Turbulent Noise, but I actually mapped a color ramp to the noise values. can you give me an example of how to this with CHOPS? tx Quote Link to comment Share on other sites More sharing options...
rdg Posted March 15, 2008 Share Posted March 15, 2008 (edited) Its is a Turbulent Noise, but I actually mapped a color ramp to the noise values. can you give me an example of how to this with CHOPS?tx maybe I meant COPs - here is a COP example. You have ramp with the pseudo colors. the pic() functions can read color from this node. just feed the noise/turbulence as U into the functions. pseudocolor.hipnc Hope this helps. Georg Edited March 15, 2008 by rdg Quote Link to comment Share on other sites More sharing options...
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