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Noise Color Ramp


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I would like to be able to use 3d noise to drive the color ramp.

You can map noise values to color values.

Either in CHOPS or with expressions.

Depends on what you want to do.

This looks like a fractal. Fractals are recursive which might be a problem in SOPs.

Georg

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Its is a Turbulent Noise, but I actually mapped a color ramp to the noise values. can you give me an example of how to this with CHOPS?

tx

maybe I meant COPs - here is a COP example.

You have ramp with the pseudo colors.

the pic() functions can read color from this node.

just feed the noise/turbulence as U into the functions.

pseudocolor.hipnc

Hope this helps.

Georg

Edited by rdg
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