I am trying to create a more intuitive control system for my digital asset.
Inside the asset I have a few nodes that contain handles, but they only appear if I select the nodes that contain the handles.
The amount of objects that these handles can manipulate can vary greatly, so it needs to be dynamic.
One of these is the Add node to move objects throughout my scene, and another is a paint node (see image) with which I can "paint" railings on ledges and catwalks.
Making a handle persistent works for single objects with handles, but since I might not have the same amount of objects at all times, this doesn't work for me. Adding a handle into the digital asset works as well, but again only for a single fixed object. Usually adding the # symbol behind the name will work. but if I try this with the handle editor I get this error: oplib:/Sop/handleTest?Sop/handleTest Error(13): error binding handle
I haven't found any way to promote or make visible the paint tool brush.
Does anyone know a way to make this work?