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Showing results for tags ' deforming geometry'.
Hello everyone, I am working on a shot where I have to create interaction from a broom with a character made of particles. The particle setup of the character is goal based. The problem I am facing is when the broom is interacting with Particles, instead of inheriting the motion of the groom, the Particles are just going away in straight direction and vice- versa. I want to modification this. I want when the broom is getting interacted by Particles they should get disturbed and and instead of getting a straight direction, I want to get curl noise in that motion. How can I get this?