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Showing results for tags 'Fluid simulation'.
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Hello guys, i'm beginner of Houdini. My English really bad... i am started own little project. i called it "RUIN" My low res sim looks okey, but high res fluid sim looks bad. how to find issue, Masters Of Houdini??? it's test of sim. Thank you RUIN_ISSUE_FLUID.mp4
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Hey Folks, I recently heard about Yannik F.'s Q-Solver Plugin for Realflow (275$) which looks really promising for small-scale liquid-simulations (good surface tension, sheeting, etc.) In my opinion even better than some custom fusionCIS stuff). What do you guy's think about it? (There's a lot more RnD stuff on Yannik F's Vimeo-channel) Annother Example: Release-Notes: https://www.youtube.com/watch?v=5Ud8qBa35r8 I'm (still) wondering if something like this is possible in Houdini. I know that Alejandro Echeverry is working on some similar stuff (http://forums.odforce.net/topic/18111-flip-smorganicsheeter-effect/) , but his tool is to my knowledge not yet finished and available for public use. Is there something similar in H? I did some small-scale stuff a few weeks ago, it turned out ok, but the results couldn't get close to the q-solver stuff - even with a surface tension microsolver attatched to my flip-solver. Some the discussion regarding my project and the topic can be found here: http://forums.odforce.net/topic/22272-how-to-emit-additional-small-droplets-from-a-water-drop-crown-splash/. I'm courious what you think!
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hi, I watch the meteors splash behind scenes. http://www.sidefx.com/index.php?option=com_content&task=view&id=2533&Itemid=279 He seems to be applied in respect of fluid simulation technology, any help would be appreciated. I'm sorry, bad English.