Jump to content

Search the Community

Showing results for tags 'IMG_File'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 2 results

  1. Hi, has someone an idea how to use the IMG_FileTTMap class (Tiled Texture Map)? I just want to load a texture, sample the color by UVs and i want to filter the image. The IMG_File class doesnt provide that and i cannot open the texture like this: IMG_FileTTMap* tex = IMG_FileTTMap::open(filename); So how can i use this class?
  2. Hi, i'm trying to save an image or rather a PXL_Raster to a file but there will be no genereted file. IMG_File *tex = IMG_File::open("D:/test.png"); UT_PtrArray<PXL_Raster *> images; tex->readImages(images); // First try if (IMG_File::saveRasterAsFile("D:/new.png", images[0])) cout << "Success!" << endl; // is not called // Second try if (tex->writeImages(images)) cout << "Success!" << endl; // is also not called tex->close(); delete tex; What i'm doing wrong? Has someone a tip for me? Thanks!
×