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Showing results for tags 'Long term'.
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Hey guys, I'm currently looking at FX TD career opportunities in New York. I'm open to working freelance, either on-site or remotely, and long term positions. My experience is nearly 2 years using Houdini. It was taught as the main software in my Master's program - Digital Effects at Bournemouth University, UK. After my graduation, I worked at Framestore NY on TV, commercials and VR. I had a 6 month contract with Framestore, which unfortunately they weren't able to renew due to scheduling and budgeting. References available upon request. In my time using Houdini, I have created a wide array of effects to a high level. These include: fluids, cloth, smoke, hair & fur, RBDs, soft bodies, particles, pyro/volumes. I also have a excellent knowledge of the vfx pipeline due to my professional experience and having worked on my own personal projects during my student days. I have extensive experience in Nuke and PFTrack, as well as 3DS Max, Maya, After Effects, Premiere and Photoshop. Please see my links below for my showreel and other details. I have eligibility to work in both US and UK as I have dual citizenship. Showreel | Linkedin | Vimeo | Portfolio | Resume Cheers, Mark
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- new york
- commercials
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Houdini Technical Director Location: London - Integrated Advertising Description The Integrated Advertising team in London are looking for a mid to senior level Houdini TD with generalist skills. The role requires a broad knowledge and experience of the entire 3D pipeline. Strong technical skills and equally strong look/visual skills are essential. Skills Required: A thorough working knowledge of Houdini Demonstrable experience of look development, lighting and rendering, procedural modelling and animation, fur, feathers, fluids and dynamics An excellent working knowledge of Mantra and additionally Arnold Knowledge & understanding of CG related mathematics & rendering implementation/optimization Ability to manage complex scenes and large data sets Scripting experience - VEX and Python. Knowledge of C++ and the HDK a plus Familiarity with pipeline issues and Linux High level ability to produce great looking imagery across a range of styles; from photo real CG composited against live action through to stylized fully CG work Working knowledge of at least one compositing application (ideally Nuke) and a solid understanding of the compositing process Basic knowledge of Maya (advanced knowledge considered a plus) Mari, Photoshop, PfTrack or 3DEqualizer experience a plus On set supervision and data capture experience a plus Commercial experience including being able to quote timescale and bid for projects appropriately would be an advantage Ability to lead a commercial/team Strong communication skills are critical. Must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment Must be self-motivated, a team player and organised Ability to problem solve and predict potential problems with assigned tasks Able and willing to follow direction and openly collaborate with others Ability to work well under pressure and open to working flexible hours Please visit the Careers page on our website to apply: http://www.framestore.com/ or contact Jessica.Bingham@framestore.com
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- Framestore
- mid-senior
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