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Found 61 results

  1. Hey guys, I have a particles simulation wrapping around a sphere (with min_pos) , I need to prepare a render for Nuke, which has the simulation unwrapped 360 degrees (as HDRI), do you have any idea how to do it? Basically the unwrapped simulation needs to work as a texture in nuke where the compositor will be able to wrap it back to a sphere (an eye of a character).
  2. I'm new to python and trying to recreate a feature of Nuke's node view. It allows you to swap the positions and connections of two nodes by dropping one on top of another with [ctrl+shift] held. I have already created a shelf tool that swaps the nodes (any feedback is appreciated, like I said I'm relatively new to python). I'm just wondering if I can trigger this script the same way nuke does, when one node is dropped onto another with a modifier key held down. nodes = hou.selectedNodes() inputInfo = [] inputBuffer = [] outputInfo = [] outputBuffer = [] # check if two or more nodes are selected if len(nodes)>=2: for idx, node in enumerate(nodes): # if more than two nodes are selected break loop after two iterations if idx>=2: break # create array of input connections and output connections for each of the two nodes inputInfo.append(node.inputConnectors()) outputInfo.append(node.outputConnectors()) # the connection array will update each time the nodes are altered so I've saved the connection info to a buffer (node to change, input index, node to connect to, output index, self) for idx, inputs in enumerate(inputInfo): for inputs in inputs: for inputs in inputs: inputBuffer.append([nodes[1-idx],inputs.inputIndex(),inputs.inputNode(),inputs.outputIndex(),inputs.outputNode()]) for idx, outputs in enumerate(outputInfo): for outputs in outputs: for outputs in outputs: outputBuffer.append([outputs.outputNode(),outputs.inputIndex(),nodes[1-idx],outputs.outputIndex()]) # delete all effected connections for inputs in inputInfo: for inputs in inputs: for inputs in inputs: inputs.outputNode().setInput(inputs.inputIndex(),None) for outputs in outputInfo: for outputs in outputs: for outputs in outputs: outputs.outputNode().setInput(outputs.inputIndex(),None) # rebuild connections taking into account if the input/output index exists on the target node, whether it is a subnet and whether the selected nodes are connected to each other for inputs in inputBuffer: if inputs[1]<len(inputs[0].inputConnectors()): if inputs[0].name()==inputs[2].name(): if inputs[4].isSubNetwork()==1: length = len(inputs[4].subnetOutputs()) else: length = len(inputs[4].outputConnectors()) if inputs[3]<length: inputs[0].setInput(inputs[1],inputs[4],inputs[3]) else: inputs[0].setInput(inputs[1],inputs[2],inputs[3]) for outputs in outputBuffer: if outputs[0].name()!=outputs[2].name(): if outputs[2].isSubNetwork()==1: length = len(outputs[2].subnetOutputs()) else: length = len(outputs[2].outputConnectors()) if outputs[3]<length: outputs[0].setInput(outputs[1],outputs[2],outputs[3]) # swap positions of nodes pos0 = nodes[0].position() pos1 = nodes[1].position() nodes[0].setPosition(pos1) nodes[1].setPosition(pos0)
  3. Hi. I have an image rendered with Mantra in Houdini. Please let me know if there is a way to do it with a python script. Do you know how to copy only this mantra node to Nuke and that image can be loaded directly from Nuke? Thank you.
  4. Houdini Nuke Globe

    Here's an art piece I did. It's a nuke in a globe. Hope you enjoy Here's the link:
  5. Nuke Compositor wanted!

    UPP Advertising (www.upp.cz/advertising) is currently looking for skilled Nuke Compositors for a short-term period, starting next week (15.3. – 21.5.)! Join our amazing team on several interesting projects and maybe it will be a great start for longer cooperation. Remote work available. More info / To apply send an email to martina.sramkova@upp.cz
  6. Houdini Environment Artist

    Houdini environment artist We are UPP Advertising (www.upp.cz/advertising) and we are looking for our studio in Prague an experienced Houdini artist to help us generating large scale and full CG natural environments in photoreal quality. Desired experience and skills: - demonstrable experience creating photoreal and consistent quality outputs using Houdini terrain tools - ability to optimize and efficiently work with data-heavy Houdini scenes - experience with full CG environment shots assembly, shading and lighting (Mantra, Redshift) - ability to use VEX - experience using and building Houdini digital assets - strong problem solving skills and shot finishing skills - good communication skill and ability to take direction with minimal supervision - ability to learn and adapt to proprietary tools and processes - knowledne of following applications is a plus: Speedtree, Nuke / Fusion, Substance suite - ability to use Python to power-up Houdini digital assets is a plus - good English If you are interested send me your CV/showreel/work to: martina.sramkova@upp.cz
  7. Hi, I've setup a simple scene with a grid and a material applyed to it and I've exported the roughness map to an AOV, I've checked the Luminance values and they are different from what I see in Nuke, do you know why this heppens? Mantra values around 0.92 Nuke Value around 0.87 I've put in the attachment both the scene and the map Roughness.zip
  8. Frightful Night

    Hy guys! This is my entry for the HOUDINIMATIC Challenge #5: Halloween Rules: Free subject on the theme of Halloween, 1-month deadline. The result had to be a sequence and everything had to be done under Houdini except the compositing and the modeling if it does not lend itself to the procedural (the tree in my case). Specs: Intel Core i7 2600K@3.4GHZ, 32GB RAM Dev: Layout: 1d / Spiderweb: 4d / Leaves: 6d / Candles: 4d / Dirt: 3d / Fog: 1d Rendered with Karma (BETA). Rendertime: 5d16h30m This was a great challenge experience and perforce, the occasion to learn new techniques during the project. Huge thanks to the community for the feedback and tips to improve the shot! Characters by Mixamo. Music: Countdown by Alexander Nakarada Link: https://filmmusic.io/song/4865-countdown License: http://creativecommons.org/licenses/by/4.0/
  9. Hello everyone ! In this introduction, I have created an asset ES voronoi chunk. Also is included the workflow. I thank all the odforce users given that I understand Houdini in this forum. I have not contributed as much as them, but I achieved to learn from the users and I thank you again! I hope that with my work, I can contribute to be part of knowledge sharing of this forum. Watch > https://youtu.be/x6CaCquqeYg
  10. Hi VFX heads, We are looking for a small upcoming VFX studio/freelancers to help us finish off 2 key scenes for our short film. The 2x scenes consist of around 40 shots overall, which will require the artists to have some good solid understanding of roto, camera tracking, 3D, as well as digital compositing. In particular, we are looking for Houdini whizz kids who have experience creating: - Storms, dust particles, spores, smoke simulations. This short is self-financed however we do have a budget to bring on the right team. If there is anyone in need of creating some great film VFX content for their showreel, please do get in touch. Many Thanks Simon
  11. Houdini Bubble burst

    HI guys i have done this realistic bubble burst inside of houdini 18. please comment your thoughts, and do like and share.... Thank you..!
  12. Magic Spell

    Hi guys, I'm glad to share the breakdown of my last project with you! This was my submission for a challenge hosted by Houdinimatic Community. Hope you enjoy!
  13. This is one of the FX development I did for the Chinese animated feature 哪吒 (NeZha). All the FX are done in Houdini using flip and custom airfield to generate the waterfall effect, rendered in Mantra and final comp in Nuke.
  14. Waterfall Bending VFX breakdown from 哪吒 (NeZha). I was responsible for all the FX and rendering FX elements. All the FX are created in Houdini and render in Houdini Mantra, final composite done in Nuke.
  15. Senior Houdini Artist (Remote)

    Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together natural disasters, cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com Low_Res_Joplin_Snip.mov
  16. Hi there, Rainbow CGI (location Rome, Italy) looking for FX Artist (with Houdini) and for Compositor (Nuke). general requirement: minimum experience in production 2 years good knowledge of Houdini (for FX artist position) or Nuke good knowledge of Nuke (for compositing position) respect for deadline problem solving and available to work with team for compositor skills like rotoscope, camera track and clean-plane is essentially For apply you can visit the website (http://www.rbw-cgi.it) or write to - recruiting@rbw-cgi.it Good luck! Matteo Ps. Send me a message if you should apply so I can said to the HR
  17. Nuke Comp artist - Edinburgh

    Role Interference Pattern are looking for a freelance mid to senior level nuke compositor. Houdini / Redshift knowledge/experience is a plus. Requirements Applicants must: • be available for an immediate start until approximately mid March 2020. • be able to work on-site at the Interference Pattern studio in Edinburgh • currently be able to work legally within the UK The role requires a broad knowledge and experience of nuke compositing including 3D comping. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking for a proven track record in turning out great, realistic-looking work and a candidate who can demonstrate a strong sense of visual aesthetics. Application process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
  18. Freelance mid to senior level 3d artist wanted!

    Role Interference Pattern are looking for a freelance mid to senior level 3d artist with experience in creating realistic environments. Houdini, Redshift and Nuke knowledge/experience a plus. Requirements Applicants must: • be available for an immediate start until approximately mid February 2020. • be able to work on-site at the Interference Pattern studio in Edinburgh • currently be able to work legally within the UK The role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit 3D environments. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking a proven track record in turning out great looking work and a candidate who can demonstrate a strong sense of visual aesthetics. Application Process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
  19. Nuke Explosion

    hi guys I've been tasked with creating a nuclear explosion for a current project to match this reference: been having lots of issues matching the kind of skirt of the pyro (the bit under the head of the explosion), I was wondering if you have had any tips or tricks. I would really appreciate any help. Thanks all!!
  20. Render deep data with Mantra

    Hey guys, I was wondering if it is possible to export exr images with deep data information in them. It would be to use those in Nuke later for Deep Compositing. Also, I would like to know what is the difference between exporting a fully textured model from an explosion or a fire. Cheers! Trapo.
  21. Sulaiman - Compositing/Houdini FX

    Hi everyone! I am a VFX Artist who just recently graduated from 3dsense Media School who specialises in a wide range of skillsets Below is a Vimeo link to my showreel as well as my submission to The Rookies! Do feel free to drop me a message, thank you! Contact me and check my channels: sulaimanwar18@gmail.com https://linkedin.com/in/sulaimanwar/ https://www.artstation.com/sulaimanwar =================================== https://vimeo.com/325603170 https://www.therookies.co/entries/427 FinalProject10.mov
  22. Senior Houdini Artist (Remote)

    Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com In-process, low-res version of animation:
  23. Greetings, I have just finished my first year learning and using Houdini. I have a degree in telecommunication and Cinema and finished the first year of a VFX masters course. I am looking for work as a junior artist in europe and for opportunities to improve. All comments and suggestions are welcome, enjoy your day! Reel: - Dario
  24. Hi there everyone, Hope you are well. So I have been getting some advice from Industry Professionals about building a reel and I have been watching a lot of Houdini industry live streams and a they all say the same thing, CG with plates or tracking your shot. Now I am very new to the FX side of things and I am progressing well with Houdini but I am not sure how things work on the Comp side other than the basic channel manipulation in Nuke and separating out your render layers in an exr file but anyways. There are going to be a lot of questions coming up, I just want to really understand how things work. So I know with tracking you place little markers on the ground (I.E a piece of paper with an X on it lets say) and then you can track that with a Software. Now what I want to know is what is the difference between Tracking and 3D tracking or is it the same thing ? With Plates, is it just taking a picture of something, Cleaning it up in comp and comping in your CG element or is there tracking involved as well ? I know there is things like lighting involved which you can match by eye I guess but is there a good way to do lighting ? Another question is what are good softwares for tracking or Plates ? I know there is after effects but I have also heard of Boujou and Syntheys or something. Any advice would be really helpful. Thank you in advance and have a great day. Jody.
  25. Hi everyone, We're currently looking for a talented Pipeline TD and Pipeline Assistant to join us at our 80-seat facility in Bournemouth, UK. This is a fantastic opportunity to join a burgeoning pipeline team and make your mark on an exciting young VFX operation. We work across feature film, high-end TV and commercials simultaneously and have recently worked on Jurassic World 2, One Strange Rock, Electric Dreams and 47 Meters Down, to name a few. You'll find the individual job specs at outpostvx.co.uk/careers. CVs to talent@outpostvfx.co.uk please. UK-eligible applicants only. Thanks for reading!
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