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Found 22 results

  1. My studio is needing a dynamic particle Houdini Rig for a shoe spot. We need particles (in this case they are small pellet shaped geo) to fly in from off screen and then fill the volume of a target object. In this case it will be the mid-sole of a shoe. Those pellets should have dynamic collisions and as they come together to create the object, they compress into the volume so that the exterior shape of the object is smooth and there are no spaces between the pellets as they compress together to form that target object (which in this case is the mid-sole of a shoe) . We just need the rig and would make adjustments, lighting, materials on our end. Thanks all!! I have attached a visual example which is hopefully helpful. If you are interested please contact blain@minimalmassive.tv
  2. Senior FX Artist - LA

    Looking for a VFX artist experienced in rbd destruction simulation effects with thinking particles/Houdini as well as a Nuke/fusion compositor for projects. Must be local to LA and able to work onsite. Please send resume/reels to camarenamusic@gmail.com
  3. Arunkumar - FX TD - Reel 2019

    Hi guys, I'm an FX TD looking for challenging VFX opportunities. Please take a look at my reel, and get in touch. Would love to discuss about prospective collaborations and/or full-time work. Comments, suggestions and critiques are most welcome and would help me improve the reel. Thanks.. Arunkumar arunkumar.subramanian@gmail.com
  4. Houdini RDB Simulation Setup

    Hi Odforce members, I have a fairly simple (I hope) Houdini simulation project setup I need tackling by an experienced Houdini artist/TD. This is a paid project at US/UK rates. I'm an experienced 3D animator but a novice Houdini user and I need to outsource this part of a project I'm working on due the fairly unique use case (at least to me) of the simulation setup I need for this particular project. Essentially, I need a .hip network that spawns pre-fractured RBDs, that break into fractured pieces only when contacting specific animated geometry i.e. a grinding screen, high rpm pulverizer etc The deliverable would be a houdini indie .hip file I can plug 2 alembic sequences into. One for the passive bodies / sim container. The other for the active bodies that will shatter the spawned RBDs on contact. Ideally I could also set a starting velocity for the RBDs, other than default gravity, but that would be an extension goal. As far as I can tell, such setups are possible to achieve and I have been able to find and modify the example .hip attached to this message. I'm looking for basically the same behavior you see when the particles hit the ground plane in the .hip file. The particles don't shatter when they collide with each other, but they do when they hit the ground. As understand it, it's setup in this file so each spawned particle is a pre-fractured RBD sphere, with some kind of glue force holding the pieces together until another object in the sim impacts the particle at a velocity high enough to cause the glue forces to break. Ideally I'm looking for the glue forces to break only when contacting specific geometry. However if this is technically un-achievable (please feel free to advise), I'd need a global attribute / input clearly shown in the top level node graph that would allow me to control the velocity setting / threshold to trigger the shattering. The pre-fractured RBD should be no more than 8 total objects, to keep the sim time as low as possible. I'm also not looking for you to run the sim as I'll need to tweak the settings as needed. If you think this is something you'd be able to tackle, please send a quote to adam@renderkick.co.uk If you are able to send me a screen capture of the working setup before payment is made that would be preferred (don't worry you can keep your node graph hidden! I'm not looking to rip anyone off!). I'm working to a pretty tight deadline, so I'd need the files delivering no later than Thursday 14th March. Hope to hear back from some of you soon. Thanks Adam fracture_test_v3.hipnc
  5. Senior Houdini Artist (Remote)

    Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com In-process, low-res version of animation:
  6. Please critique my beast rig

    After chewing on all the variables for couple days (after not building a computer for 20 years) I think I might have it. With my pro-level budget I think this should be good for a few years of freelance work. Opinions? Did I miss anything? Something too small? Too big? Something fundamental missing? (other than a keyboard and mouse) CPU: DUAL Intel - Xeon E5-2630 V4 2.2GHz 10-Core Processor CPU Cooler: 2x Corsair - H60 (2018) 57.2 CFM Liquid CPU Cooler Motherboard: Asus - Z10PA-D8 ATX Dual-CPU LGA2011-3 Motherboard Memory: 64GB Drives: SSD 480GB & Barracuda 3TB 3.5" 7200RPM & Backup 6TB External Hard Drive Video Card: EVGA - GeForce GTX 1080 Ti Case: Fractal Design - Define R5 (Black) ATX Mid Tower Case Power Supply: EVGA - SuperNOVA G2 1300W 80+ Gold Certified Fully-Modular ATX Power Supply Optical Drive: LG - WH14NS40 Blu-Ray/DVD/CD Writer Wireless Network Adapter: Asus - USB-AC56 802.11a/b/g/n/ac Wi-Fi Adapter USB 3.0 Monitor: Dell 23.0" Budget 5 to 6 K Full details: https://ca.pcpartpicker.com/user/kleer001/saved/dBPgwP
  7. Looking for opportunities in Los Angeles, in-house or remote. My email: aximixa1@gmail.com Phone number: 310-425-6812
  8. ~ Hi everyone A Studio based in Geneve, few km from Annecy, France , is looking for a talented Houdini versatile FX artist. Staff position or freelance project based (remote is eventually possible) in a cool open and family oriented studio, splendid environment for a high quality living. Immediate need is for a independant indie film where a black hole start to form and absorb the ground , everyaround, an all city. I build the full CG city myself, huge.. Drop me a line if interested vince* ------------------------ Senior Env Lighting Lookdev & MattePainter / Creative CG Lead since 1998 (available January 2018) http://fr.linkedin.com/in/vincentthomas
  9. Freelance Houdini Artist in Culver City

    Charlie Company (http://charlieco.tv/) is looking for a Houdini artist to help us out on a logo animation project. We are looking for someone to work onsite with us in Culver City, California, to start as soon as July 24 and possibly go until September. Please email enlist@charlieco.tv if interested and available. Thank you!
  10. FX TD, New York

    Hey guys, I'm currently looking at FX TD career opportunities in New York. I'm open to working freelance, either on-site or remotely, and long term positions. My experience is nearly 2 years using Houdini. It was taught as the main software in my Master's program - Digital Effects at Bournemouth University, UK. After my graduation, I worked at Framestore NY on TV, commercials and VR. I had a 6 month contract with Framestore, which unfortunately they weren't able to renew due to scheduling and budgeting. References available upon request. In my time using Houdini, I have created a wide array of effects to a high level. These include: fluids, cloth, smoke, hair & fur, RBDs, soft bodies, particles, pyro/volumes. I also have a excellent knowledge of the vfx pipeline due to my professional experience and having worked on my own personal projects during my student days. I have extensive experience in Nuke and PFTrack, as well as 3DS Max, Maya, After Effects, Premiere and Photoshop. Please see my links below for my showreel and other details. I have eligibility to work in both US and UK as I have dual citizenship. Showreel | Linkedin | Vimeo | Portfolio | Resume Cheers, Mark
  11. Hi We are looking for FX artists to join our VFX to join us here at Jellyfish Pictures in central London for short and long term to work on film and broadcast projects. If you are interested, please get in touch with me here: dave.cook@jellyfishpictures.co.uk with a reel and availability details. Thanks! Dave
  12. My Latest Houdini works

    Hello Guys Im Ahmed Saady - Houdini FX Artist based in Iraq now i would like to share with you my latest houdini projects i have done and i hope you like them Also i'm available for freelance remotely work or full time position ahmedstudios@gmail.com Copa America Identity 2016 - beinsports Copa America - mainstudio 2016 Building Destruction - R&D All the information regarding of the houdini work is under each video description Thank you!
  13. We have a few projects coming in the NY branch and we are looking for freelancers. May also consider candidates outside the country. If you are looking for a permanent position you should also get in touch for a possible future opening. thank you
  14. Glassworks London freelancer position

    Glassworks London is looking for mid and senior positions for some really cool projects, if you are interested to work with a bunch of nice and very talented people please send us an email with a link to your showreel as soon as possible to; 3d.jobs@glassworks.co.uk I am sure you are going to love it.
  15. Our London studio are looking for experienced Houdini FX Artists for both short and long term contracts. If you have availability over the next month please drop our Talent Team an email. recruitment@themill.com
  16. Hi, We are Edithouse Film Works, a production company with base in Gothenburg, Sweden. We are soon entering a project where it is interesting to outsource some parts that should be done in Houdini. We are there for looking for an experienced Houdini artist that is specialized on particles. The project is ongoing for about 4-6 weeks. More info is available after contact. Is there someone here who could be the one for this freelance job? Please contact me at: olivia@edithouse.se, if this is something that could be interesting. Best Regards, Olivia | Office Coordinator Edithouse Film Works | edithouse.se
  17. Hi, I'm looking for a Houdini Shading/Lighting artist, to share a project with photo-realistic skills needed. This is NOT a volunteer job, it's a paid work and you will be asked to estimate the budget cost. I'm available to tell you more, and to send you some elements to help you to find out more about the project. I have a rough storyboard and an example of film which will be the model of the 3d work. I work as graphic designer and I usually do some simple 2d-3d broadcast motion design for France. You can find some examples of my work here vimeo.com/69952906 Thanks in advance ! Mathieu
  18. Looking for a Houdini freelance artist

    Hello ! I work as graphic designer and I usually do some 2d-3d broadcast motion design for France. You can find some examples of my work here https://vimeo.com/69952906 . I'm looking for a Houdini freelancer, to share a project with particles. I'm too limited with my technical skills with particles handling and I need a VFX specialist. Of course, this is NOT a volunteer job, it's a paid work and you will be asked to estimate the budget cost. I'm available to tell you more, and to send you some elements to help you to find out more about the project. I have a rough storyboard and an example of film which will be the model of the vfx work. Thanks in advance !! Mathieu
  19. Psyop LA Houdini needs

    Hello FX folks, Psyop LA is in need of some quality Houdini artists to start the new year. We're starting work on two and possibly three game trailers for E3. Ideal candidates have 3-5 years of previous Houdini experience. Particle system and fluids experience is a plus. Please submit interest, reels and availability to our scheduling department. scheduling.la@psyop.tv thanks drew b
  20. RealtimeUK require freelance Houdini artists for approx 4 months for latest projects. You must be will to work in house Be experienced with fluid simulations Have Mantra rendering skills Be able to create Particle dynamics/dynamics If you can help email your details and showreel/breakdown to jill@realtimeuk.com subject line houdini artist thanks jill
  21. Framestore - LDN Commercials - Houdini TDs needed

    Houdini Technical Director Location: London - Integrated Advertising Description The Integrated Advertising team in London are looking for a mid to senior level Houdini TD with generalist skills. The role requires a broad knowledge and experience of the entire 3D pipeline. Strong technical skills and equally strong look/visual skills are essential. Skills Required: A thorough working knowledge of Houdini Demonstrable experience of look development, lighting and rendering, procedural modelling and animation, fur, feathers, fluids and dynamics An excellent working knowledge of Mantra and additionally Arnold Knowledge & understanding of CG related mathematics & rendering implementation/optimization Ability to manage complex scenes and large data sets Scripting experience - VEX and Python. Knowledge of C++ and the HDK a plus Familiarity with pipeline issues and Linux High level ability to produce great looking imagery across a range of styles; from photo real CG composited against live action through to stylized fully CG work Working knowledge of at least one compositing application (ideally Nuke) and a solid understanding of the compositing process Basic knowledge of Maya (advanced knowledge considered a plus) Mari, Photoshop, PfTrack or 3DEqualizer experience a plus On set supervision and data capture experience a plus Commercial experience including being able to quote timescale and bid for projects appropriately would be an advantage Ability to lead a commercial/team Strong communication skills are critical. Must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment Must be self-motivated, a team player and organised Ability to problem solve and predict potential problems with assigned tasks Able and willing to follow direction and openly collaborate with others Ability to work well under pressure and open to working flexible hours Please visit the Careers page on our website to apply: http://www.framestore.com/ or contact Jessica.Bingham@framestore.com
  22. Freelance daily rate

    Hi everyone, I'm a Houdini FX Artist with 4/5 years experience and I've always worked in Italy, inside companies. Now I'm in London working as freelance and some of the studios asked me which one is my daily rate. Can someone help me to understand how much should I ask for? Thanks
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