Hi there,
I was wondering if any one else has run into this issue.
I am baking tangent normals form a displacement onto a another object.
When rendering in Micro Polygons vs Ray tracing I get an artifact, gray horisontal and vertical lines.
I was wondering if anyone else has come across this and knows of a way of getting rid of it.
My geometry is pretty simple. its two grids. one with a displacement map, and one with the ray sampler for getting the tangent uv's.
I've attached an image of a close up.
let me know your thoughts.
Cheers, and I appreciate the help.
Ali.