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  1. Hi there, I was wondering if any one else has run into this issue. I am baking tangent normals form a displacement onto a another object. When rendering in Micro Polygons vs Ray tracing I get an artifact, gray horisontal and vertical lines. I was wondering if anyone else has come across this and knows of a way of getting rid of it. My geometry is pretty simple. its two grids. one with a displacement map, and one with the ray sampler for getting the tangent uv's. I've attached an image of a close up. let me know your thoughts. Cheers, and I appreciate the help. Ali.
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