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Found 2 results

  1. Hey, So I found a hand model with UVs and Texture maps online, but the topologie was wrong. I used the Topobuild to draw over the old model, making a mesh right for animation. Lastly I baked the texture from the old model to the new model. Here is where the problem arises. The texture bake shows black lines where the uv border are (See Screenshot). How can I remove the black lines and why are they there in the first place. I'm still new to texture baking and im having a hard time understanding the whole process.
  2. Hi there, I was wondering if any one else has run into this issue. I am baking tangent normals form a displacement onto a another object. When rendering in Micro Polygons vs Ray tracing I get an artifact, gray horisontal and vertical lines. I was wondering if anyone else has come across this and knows of a way of getting rid of it. My geometry is pretty simple. its two grids. one with a displacement map, and one with the ray sampler for getting the tangent uv's. I've attached an image of a close up. let me know your thoughts. Cheers, and I appreciate the help. Ali.
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