Hi,
Sorry if this was already covered (I found similar topics but on older versions of Houdini and I'm a newby).
I would like to create a mesh (a sequence of mesh, to export in the obj format) from a pyro fluid (from smoke but also from density/heat and other elements).
I've been trying with some methods by browsing online but without a great success.
Considering that I need a classic mesh and not a VDB which would be the best workflow ? (pyrofields --> blast -> isooffset or --> points from volume --> vdb from particle --> convert to vdb)
Best
Alan