Hello guys, I have been doing some RBD sims using a sphere as wrecking ball with a Pin Constraint driving the movement of the ball.
But I was wondering If there is a way to use the Pin Contraint line to interact with the objects of the sim.
I created one method extruding one poly that is in the normal of the pin constraint, but I kind of think that might be too cheap/dirty. Any ideias on how I could do this in another way?
I'm attaching the way I did it, and it helps to understand the effect I'm looking for.
Any ideas are greatly appreciate! Thanks,
Eduardo Souza
constraint_Breaking.hipnc