Jump to content

Search the Community

Showing results for tags 'RnD sand solver'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. sand solver for H13

    Hi. It seems that everyone these days make the sand solvers. This is the demonstration of a custom sand solver I have developed for Melnitsa Animation. It is erosion based solver. Mostly implemented with vex. Part of collision algorithm is writen in c++. There are also vex and c++ implementation of erosion nodes. Vex is faster but c++ is more accurate. It can't produce small nice details as sideFx pbd solver in houdini 14, but it is faster and works in certan situations. Pros: - Fast - Stable - Produce predictable results Cons: - not physically correct - not all types of concave collision objects are supported - it is not all-purpose solver