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Showing results for tags 'VDB mesh'.
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Hi Can someone shed some light on how to render a velocity pass, from a flip fluid vdb mesh, for compositing? Here's a reference videos:
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Hey guys. So i've done a flip simulation and created a VDB mesh from it. Then created a new scene and added ocean waves from the shelf tool and added displacement to the VDB mesh using ocean waves. So now i'm happy with my displacement on my flip mesh, and i want to create an infinite(large ocean) and composite these 2 renders later in post production. How do i apply the same displacement on my VDB mesh to an infinite/extended/large ocean? I have attached a screenshot and my .hip file, hope you guys can help me out Ocean_Displacement_01.hip
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